Lesson 3

Broadcasting

Students are introduced to broadcasting in Scratch. Specifically, they explore how broadcasting can control the program flow (sequence of commands). To conclude the lesson, students return to their time travelers project and add broadcasting blocks to control the flow of their choose-your-own-adventure story.

school
Grade 8
local_library
Subject Social studies
schedule
Length of lesson 50 minutes

Learning objective

Students will control their program’s flow using broadcasting blocks.

Standards

CSTA Standards

  • 2-AP-10: Use flowcharts and/or pseudocode to address complex problems as algorithms
  • 2-AP-13: Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs