Lesson 3
Broadcasting
Students are introduced to broadcasting in Scratch. Specifically, they explore how broadcasting can control the program flow (sequence of commands). To conclude the lesson, students return to their time travelers project and add broadcasting blocks to control the flow of their choose-your-own-adventure story.
school
Grade
8
local_library
Subject
Social studies
schedule
Length of lesson
50 minutes
Learning objective
Students will control their program’s flow using broadcasting blocks.
Standards
CSTA Standards
- 2-AP-10: Use flowcharts and/or pseudocode to address complex problems as algorithms
- 2-AP-13: Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs
Lesson contents
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