Lesson 2

Set the scene

In this lesson, students move from planning to creating as they build the introduction component of their historical event project in Scratch. Using their decision tree from the previous lesson, students add and program sprites and backdrops to introduce their historic event.

school
Grade 8
local_library
Subject Social studies
schedule
Length of lesson 50 minutes

Learning objective

Students will choose commands to program a sprite.

Standards

CSTA Standards

  • 2-AP-10: Use flowcharts and/or pseudocode to address complex problems as algorithms
  • 2-AP-13: Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs

College, Career, and Civic Life (C3) Framework

  • D2.His.14.6-8: Explain multiple causes and effects of events and developments in the past
  • D2.His.1.6-8: Analyze connections among events and developments in broader historical contexts