Lesson 2
Set the scene
In this lesson, students move from planning to creating as they build the introduction component of their historical event project in Scratch. Using their decision tree from the previous lesson, students add and program sprites and backdrops to introduce their historic event.
school
Grade
8
local_library
Subject
Social studies
schedule
Length of lesson
50 minutes
Learning objective
Students will choose commands to program a sprite.
Standards
CSTA Standards
- 2-AP-10: Use flowcharts and/or pseudocode to address complex problems as algorithms
- 2-AP-13: Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs
College, Career, and Civic Life (C3) Framework
- D2.His.14.6-8: Explain multiple causes and effects of events and developments in the past
- D2.His.1.6-8: Analyze connections among events and developments in broader historical contexts
Lesson contents
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