Unit 5.1
Taking a tour
In this unit, students will use prior research on a geographic location to design and code an interactive quiz game in Scratch. They will plan visuals, narration, and clickable elements to share facts, then build a game using sequences, conditionals, and events — with optional scoring using variables — that teaches and tests knowledge about their chosen place.
Overview documents
Event-based programming
Students are introduced to event-based programming. They investigate and modify an existing program in Scratch.
Planning your quiz
Students use a storyboard to plan out how they will share 3–5 facts about their chosen geographic location and plan out the questions for their quiz.
Build it in Scratch - part 1
Students build their own interactive collage in Scratch to share their selected facts.
Build it in Scratch - part 2
Students use their storyboard from lesson 2 to create the quiz part of their project. Students are introduced to Boolean blocks from the sensing category and investigate how they can be used within conditional statements in Scratch
Tracking the score
Students learn how to create and name variables in a program. They add a variable to their program to track a user’s score.
How to play
Students prepare their quiz games for a showcase. They outline directions for their game and test them with classmates.