Lesson 1

Places and spaces

Students explore how someone’s surroundings can shape how they behave. Students then use event blocks, motion blocks, and loops to create a simulation in Scratch where a bus moves until it reaches a stop sign.

school
Grade 6
local_library
Subject Science, Technology
schedule
Length of lesson 50 minutes

Learning objective

Students will modify the sequence of a program to accomplish a task.

Standards

CSTA Standards

  • 2-AP-13: Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs
  • 2-AP-15: Seek and incorporate feedback from team members and users to refine a solution that meets user needs
  • 2-AP-17: Systematically test and refine programs using a range of test cases

NGSS Standards

  • MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem