Lesson 1
Places and spaces
Students explore how someone’s surroundings can shape how they behave. Students then use event blocks, motion blocks, and loops to create a simulation in Scratch where a bus moves until it reaches a stop sign.
school
Grade
6
local_library
Subject
Science, Technology
schedule
Length of lesson
50 minutes
Learning objective
Students will modify the sequence of a program to accomplish a task.
Standards
CSTA Standards
- 2-AP-13: Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs
- 2-AP-15: Seek and incorporate feedback from team members and users to refine a solution that meets user needs
- 2-AP-17: Systematically test and refine programs using a range of test cases
NGSS Standards
- MS-ETS1-2: Evaluate competing design solutions using a systematic process to determine how well they meet the criteria and constraints of the problem