Lesson 1

The anti-app

In this lesson, students are introduced to common features of applications (apps). They discuss how the design of an app might influence someone to stay on rather than log off. Students then create a pie chart to estimate and reflect on their own screentime. They are introduced to their challenge for the unit, to create an app that encourages users to do something that does not require a screen. Finally, students will use an activity sheet to plan a name, goal, icon, and lists of activities they will recommend with their apps.

school
Grade 6
local_library
Subject Health
schedule
Length of lesson 50 minutes

Learning objective

Students will plan the features of their app.

Standards

National Health Education Standards

  • 2.8.3: Analyze how various influences affect the health and well-being of people and communities in different ways.
  • 5.8.2: Determine when health-related situations require the application of a thoughtful decision-making process.
  • 6.8.4: Develop a plan that addresses supports and barriers to attaining a health-related goal.

CSTA Standards

  • 2-AP-13: Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs
  • 2-IC-20: Compare tradeoffs associated with computing technologies that affect people’s everyday activities and career options.