Lesson 1
Selecting sprites
In this lesson, students are introduced to the Scratch programming language as a tool they can use to design and create games and animations. They investigate how commands are used to control the actions of a sprite, and how changing the value in a command affects the outcome of the command. Finally, students examine the sprites and backdrops available in the Scratch libraries to select sprites for their game.
Learning objective
Students will select sprites for a program.
Standards
No standards available for this nation.
🌐 CSTA Standards
- 1B-AP-10: Create programs that include sequences, events, loops, and conditionals
- 1B-AP-11: Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
Multi-lesson projects
Students will use the same project across multiple lessons.
Lesson contents
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Scratch projects
Digit dash
Student resource
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Multi-lesson project
Students will use the same project across multiple lessons