Lesson 5

Telling the journey

In this lesson, students synthesize their understanding of network infrastructure, packetization, error detection, and protocols to write a story that tells the journey of a digital message traveling across the ocean. Students create a narrative describing how a message is broken into packets, routed through nodes, checked for errors, and reassembled at its destination. Finally, students select a meaningful portion of their story and create a corresponding interactive element in Scratch to visually model a scene from their story.

school
Grade 6
local_library
Subject Language Arts, Technology, Social studies
schedule
Length of lesson 50 minutes

Learning objective

Students will synthesize networking concepts to write a narrative story.

Standards

🌐 CSTA Standards

  • 2-AP-11: Create clearly named variables that represent different data types and perform operations on their values.
  • 2-AP-12: Design and iteratively develop programs that combine control structures, including nested loops and compound conditionals.
  • 2-AP-13: Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs
  • 2-NI-04: Model the role of protocols in transmitting data across networks and the Internet.

🇺🇸 Common Core Standards

  • CCSS.ELA-Literacy.SL.6.5: Include multimedia components (e.g., graphics, images, music, sound) and visual displays in presentations to clarify information.
  • CCSS.ELA-Literacy.W.6.3: Write narratives to develop real or imagined experiences or events using effective technique, relevant descriptive details, and well-structured event sequences.

Multi-lesson projects

Students will use the same project across multiple lessons.

Lesson contents

Scratch projects

Model the moment

Student resource

Multi-lesson project

Students will use the same project across multiple lessons