Lesson 3

Scene transitions

In this lesson, students are introduced to variables as containers that can be accessed and changed by a computer program. They will create a scene variable that is set and changed throughout the program when the Button sprite is clicked. They will discuss how reporter blocks in Scratch allow for them to assign a value to their variable. By the end of this lesson, students will have created a variable and programmed their project so the Text box sprite changes costumes when the Button sprite is clicked.

school
Grade 5
local_library
Subject Language Arts
schedule
Length of lesson 50 minutes

Learning objective

Students will progress through their story using a variable.

Standards

CSTA Standards

  • 1B-AP-09: Create programs that use variables to store and modify data.
  • 1B-AP-10: Create programs that include sequences, events, loops, and conditionals
  • 1B-AP-12: Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features

Multi-lesson projects

Lesson contents

Scratch projects

Mystery story

Student resource

Multi-lesson project

Students will use the same project across multiple lessons