Lesson 2

Setting the scene

In this lesson, students will use their completed plan from lesson one to start creating their program. They will be introduced to Scratch and compare the role of different commands. The lesson will focus on program initialization and compare it to actors finding their starting positions at the beginning of a show. By the end of the lesson, students will have used specific commands in their program to reset the positions and size of their character sprites.

school
Grade 5
local_library
Subject Language Arts
schedule
Length of lesson 50 minutes

Learning objective

Students will set the initial positions of characters in their program.

Standards

CSTA Standards

  • 1B-AP-10: Create programs that include sequences, events, loops, and conditionals
  • 1B-AP-11: Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
  • 1B-AP-12: Modify, remix, or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features
  • 1B-AP-15: Test and debug (identify and fix errors) programs.

Common Core Standards

  • CCSS.ELA.W.5.3.a: Orient the reader by establishing a situation and introducing a narrator and/or characters; organize an event sequence that unfolds naturally.

Multi-lesson projects

Lesson contents

Scratch projects

Mystery story

Student resource

Multi-lesson project

Students will use the same project across multiple lessons