Lesson 6

The great escape

In this final lesson, students test, finalize, and share their completed escape rooms. Students begin with a progress check to ensure their programs meet the criteria for the project. Then, they test and finalize their programs to make sure they run as intended. Students then assume the role of security analysts and participate in a gallery walk to evaluate their peers’ projects for playability. Finally, students reflect on their learning throughout the unit to make connections to privacy and data protection in the digital world.

school
Grade 7
local_library
Subject Technology, Social studies
schedule
Length of lesson 50 minutes

Learning objective

Students will evaluate their peers’ projects with respect to how their designs demonstrate information security and playability.

Standards

🌐 CSTA Standards

  • 2-AP-17: Systematically test and refine programs using a range of test cases
  • 2-NI-05: Explain how physical and digital security measures protect electronic information.

🇺🇸 College, Career, and Civic Life (C3) Framework

  • D2.Civ.10.6-8: Explain the relevance of personal interests and perspectives, civic virtues, and democratic principles when people address issues and problems in government and civil society.

Multi-lesson projects

Students will use the same project across multiple lessons.