Lesson 3

Set it up

In this lesson, students will initialize their app to ensure that the layout looks the same each time it is run. They will compare the role of different commands in Scratch, before using commands to set the size and location of their sprites. Students will then compare physical buttons to sprites. Finally, they will use additional commands to make their buttons respond to user input.

school
Grade 6
local_library
Subject Health
schedule
Length of lesson 50 minutes

Learning objective

Students will set the initial state of their program.

Standards

National Health Education Standards

  • 2.8.4: Apply strategies and resources to manage influences that impact health and well-being.
  • 4.8.1: Use effective communication skills across various modes of communication to support health and well-being of self and others.
  • 5.8.5: Identify supports and barriers that affect decision making at individual, interpersonal, community, societal, and environmental levels.

CSTA Standards

  • 2-AP-13: Decompose problems and subproblems into parts to facilitate the design, implementation, and review of programs
  • 2-CS-01: Recommend improvements to the design of computing devices, based on an analysis of how users interact with the devices.

Multi-lesson projects

Lesson contents

Scratch projects

My anti-app

Student resource

Multi-lesson project

Students will use the same project across multiple lessons