Lesson 6
Game over
In this final lesson, students will draft and code two possible conclusions to their story. Using a planning sheet, they will create dialogue for a successful ending (a win) and a game over (a loss). Students will use their plan to build their program, adding conditional statements so it responds based on variable values. To conclude the lesson, students will test each other’s programs and provide feedback.
school
Grade
4
local_library
Subject
Language Arts
schedule
Length of lesson
50 minutes
Learning objective
Students will create a responsive conclusion to their game.
Standards
🌐 CSTA Standards
- 1B-AP-09: Create programs that use variables to store and modify data.
- 1B-AP-10: Create programs that include sequences, events, loops, and conditionals
- 1B-AP-13: Use an iterative process to plan the development of a program by including others' perspectives and considering user preferences
- 1B-AP-15: Test and debug (identify and fix errors) programs.
- 1B-AP-17: Describe choices made during program development using code comments, presentations, and demonstrations
🇺🇸 Common Core Standards
- CCSS.ELA-LITERACY.W.4.3: Write narratives to develop real or imagined experiences or events using effective technique, descriptive details, and clear event sequences.
- CCSS.ELA-LITERACY.W.4.3.e: Provide a conclusion that follows from the narrated experiences or events
Multi-lesson projects
Students will use the same project across multiple lessons.
Lesson contents
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Scratch projects
Logic and lore
Student resource
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Multi-lesson project
Students will use the same project across multiple lessons