Lesson 4
Collect your items
In this lesson, students detect interactions between sprites using sensing commands, and use loops to remove clones as they are collected. Students are then introduced to variables as a way to track values in a program. Finally, they create a variable to track a score.
school
Grade
4
local_library
Subject
Math
schedule
Length of lesson
50 minutes
Learning objective
Students will change the value of a variable based on a condition.
Standards
CSTA Standards
- 1B-AP-09: Create programs that use variables to store and modify data.
- 1B-AP-10: Create programs that include sequences, events, loops, and conditionals
- 1B-AP-11: Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
Common Core Standards
- CCSS.MATH.CONTENT.4.OA.A.1: Interpret a multiplication equation as a comparison, e.g., interpret 35 = 5 × 7 as a statement that 35 is 5 times as many as 7 and 7 times as many as 5. Represent verbal statements of multiplicative comparisons as multiplication equations.
Multi-lesson projects
Students will use the same project across multiple lessons.
Lesson contents
lock
Want to teach this lesson?
Log in and get access to the full curriculum for free.
Scratch projects
Digit dash
Student resource
Log in to access
Multi-lesson project
Students will use the same project across multiple lessons