Lesson 1

Selecting sprites

In this lesson, students are introduced to the Scratch programming language as a tool they can use to design and create games and animations. They investigate how commands are used to control the actions of a sprite, and how changing the value in a command affects the outcome of the command. Finally, students examine the sprites and backdrops available in the Scratch libraries to select sprites for their game.

school
Grade 4
local_library
Subject Math
schedule
Length of lesson 50 minutes

Learning objective

Students will select sprites for a program.

Standards

CSTA Standards

  • 1B-AP-10: Create programs that include sequences, events, loops, and conditionals
  • 1B-AP-11: Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.