Lesson 3
Here come the clones
In this lesson, students explore cloning as a way to program multiple copies of a single sprite. Through a Parson’s Problem, they create a program to make a certain number of clones. Finally, they return to their game to program the motion of their item sprites.
school
Grade
4
local_library
Subject
Math
schedule
Length of lesson
50 minutes
Learning objective
Students will control the movements of their item sprites.
Standards
CSTA Standards
- 1B-AP-10: Create programs that include sequences, events, loops, and conditionals
- 1B-AP-11: Decompose (break down) problems into smaller, manageable subproblems to facilitate the program development process.
- 1B-AP-15: Test and debug (identify and fix errors) programs.
Common Core Standards
- CCSS.MATH.CONTENT.4.OA.A.1: Interpret a multiplication equation as a comparison, e.g., interpret 35 = 5 × 7 as a statement that 35 is 5 times as many as 7 and 7 times as many as 5. Represent verbal statements of multiplicative comparisons as multiplication equations.
Multi-lesson projects
Students will use the same project across multiple lessons.
Lesson contents
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Scratch projects
Digit dash
Student resource
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Multi-lesson project
Students will use the same project across multiple lessons