Lesson 2
Make it move
In this lesson, students investigate how sensing commands and conditionals allow them to detect input from a user. They then modify their game to move their main sprite when the user presses certain keys.
school
Grade
4
local_library
Subject
Math
schedule
Length of lesson
50 minutes
Learning objective
Students will modify a program to detect user input.
Standards
CSTA Standards
- 1B-AP-08: Compare and refine multiple algorithms for the same task and determine which is the most appropriate.
- 1B-AP-10: Create programs that include sequences, events, loops, and conditionals
- 1B-CS-01: Describe how internal and external parts of computing devices function to form a system.
Common Core Standards
- CCSS.MATH.CONTENT.4.MD.C.7: Recognize angle measure as additive. When an angle is decomposed into non-overlapping parts, the angle measure of the whole is the sum of the angle measures of the parts. Solve addition and subtraction problems to find unknown angles on a diagram in real world and mathematical problems, e.g., by using an equation with a symbol for the unknown angle measure.
Multi-lesson projects
Students will use the same project across multiple lessons.
Lesson contents
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Scratch projects
Digit dash
Student resource
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Multi-lesson project
Students will use the same project across multiple lessons