Lesson 2

Make it move

In this lesson, students investigate how sensing commands and conditionals allow them to detect input from a user. They then modify their game to move their main sprite when the user presses certain keys.

school
Grade 4
local_library
Subject Math
schedule
Length of lesson 50 minutes

Learning objective

Students will modify a program to detect user input.

Standards

CSTA Standards

  • 1B-AP-08: Compare and refine multiple algorithms for the same task and determine which is the most appropriate.
  • 1B-AP-10: Create programs that include sequences, events, loops, and conditionals
  • 1B-CS-01: Describe how internal and external parts of computing devices function to form a system.

Common Core Standards

  • CCSS.MATH.CONTENT.4.MD.C.7: Recognize angle measure as additive. When an angle is decomposed into non-overlapping parts, the angle measure of the whole is the sum of the angle measures of the parts. Solve addition and subtraction problems to find unknown angles on a diagram in real world and mathematical problems, e.g., by using an equation with a symbol for the unknown angle measure.

Lesson contents

Scratch projects

Digit dash

Student resource

Multi-lesson project

Students will use the same project across multiple lessons